6 shots in one battle. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. -Tonnage limits: 165 tons minimum, 175 tons maximum. HeresyCraft. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. BattleTech. 40 dmg base and up to 6 shots from that one gun per turn. But even still. for keeping me honest, and to Ray for our pact. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Jump Jet LT. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. 6 shots in one battle. After playing Battletech Advanced, I sort of fell in love with the Firestarter. 6 shots in one battle. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. Issue resolved by KMiSSioN. If ammunition is hit, it explodes and destroyed the location it is stored inside. In this game, overheat damage does not explode ammo. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Miniatures Game Battletech 'Mech record Sheets 3039. Войти Магазин. Ok. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Using AP Ammo. they can fire a max number of 6 per mission. In MWO, no fuckin way, Jose. flamer are good vs energy based mechs. Harebrained Schemes rolled out a new update just recently -- v1. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. 10. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. . A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. Comes in two versions. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Clever arena fighters have used water, oil slicks, Inferno. In such an event, nuclear weapons are considered to have. Navigate to your Steam BATTLETECH folder. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. For aimed shots apply +3. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. However, Mech flamers should not take ammo. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. Elemental Battle Armor [MG] Era: Succession Wars. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Uploader: Mharius. . Anti-BA bonus damage: +100%. Description []. Logged. There's some great online resources like Sarna. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. 0) 170. Load up lots of AC weapons. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. they only have 6 ammo max and thus you only have 6 shots per flamer. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. #5. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. Get rid of the ability to make called shots with indirect fire. Overheat damage can be triggered every time a mech's heat change. While battle armor does count as infantry, they aren't "conventional infantry". . Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Brawler:. Which should thus not run out. Those people are dead wrong. Flamers are remarkably useless against anything other than conventional infantry. There isn't one. But even still. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 3References. Instead, give them a cooldown of 1. The most often hit location, and the most often focused location. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. 6 shots in one battle. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Also there is a ridiculous amount. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. 6 shots in one battle. One condition though, I will trade with you but I have to get your weapon first. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. the reason why. As for Daily Ops, this weapon is massive overkill. . especially if you plan on meleeing with them. Iniciar sesión Tienda. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. close. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. BattleTech. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. The most often hit location, and the most often focused location. #1. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. It also gets shot by a PPC. 696. #5. SavageWolves • 5 yr. But the damage itself can destroy locations, and can potentially take a mech out of combat. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. ago. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Though successful, the Streak LRM launcher weighs twice as much as. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Last Update: 28 Apr 2018. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. 6 shots in one battle. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. Make sure to only select your flamers when you attack. AC and LRM missiles are the best. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Category. S. for his magnanimity, to Chris W. Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. I have noticed several old mods, even months old, that still work on 1. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Your BattleTech News Round-Up For September, 2023. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. BTA have permanent evasion that makes lights a viable option through the whole game. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. There's light and medium battle armor which are clearly piloted as vehicles (Infiltrator Mk I, Rottweiler, Salamander) and heavy/assault suits that look like you wear them (Ogre, Phalanx, Ironhold). Burn Them Alive - Double Flamer Ammo. for keeping me honest, and to Ray for our pact. Unless maybe you have a oodles of support slots and are melee like a hopper. Good luck!1. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. There are several mods available that change this behavior back to more TT rules, and others. Some weapons are meant to kill non-mech targets. If ammunition is hit, it explodes and destroyed the location it is stored inside. Careful, LORE is a four letter word around here. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. Though successful, the Streak LRM launcher weighs twice as much as. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. 0) 30 (launcher) / 6 (ammo) [6] The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. - Flamer ammo set to 10 shots. . The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. SRM isn't really needed. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 1) By titanopteryx. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. g. . Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. each one does 10 heat, so 3 of them will negate a mech's normal heat sinks. Inferno SRM. If that doesn't interest you then idk what will. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Ammo could explode when hit like that. Inferno missiles are awsome. for his magnanimity, to Chris W. . As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. Lasers have unlimited ammo, but they generate heat and don't do stability damage. Also the most important location on the mech to protect,. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Ultra AC. If you need to explainBattleTech. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Unless maybe you have a oodles of support slots and are melee like a hopper. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. When done. . mgs are good vs ammo based mechs because of high crit chance. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. If you need to explain the balance to. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. I can't even buy flamer ammo!So I bumped the default built. E. MG 200. ago. If you need to explainWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Unless maybe you have a oodles of support slots and are melee like a hopper. BV (2. This mod will allow you to set these numbers as you wish. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 045. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. So an LBX20 fires 20 pellets and rolls on the LRM20 column. 2. very hot, energetic, and excited matter). Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. It also makes no sense. Same with the AC2. . Those people are dead. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. I know that; just feels pretty limiting. This weapon can melt Earle solo in under 20 seconds. The blast removes 5 points of amor and 5 points of internal structure. Therefore you won't run out of flamer ammo. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Like a Flamer, it has it's own built-in & limited ammo supply. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. if u have problems with the last bit of hit take the mgs. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. Flamers and ER flamers are fed by the engine's heat, so require no fuel. videogame_asset My games. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). The Fluid Gun is nothing more than a militarized Fluid Sprayer system. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Author: Mharius the Mad. Battletech Free Download PC Game Cracked in Direct Link and Torrent. . When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. Showing 1 - 15 of 38 comments. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. 6 shots in one battle. Plus mech quirks. A. including fire and Inferno ammunition, than 'Mechs. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. One condition though, I will trade with you but I have to get your weapon first. for his magnanimity, to Chris W. In this game, overheat damage does not explode ammo. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. 4 shots are well-balanced. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. It also adjust the slots of AC 5s, AC 10s and AC 20s to match TT niveau. ? I can't even buy flamer. Endorsements. Battletech Free Download PC Game Cracked in Direct Link and Torrent. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. I know that; just feels pretty limiting. 420. . This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. ) BV (2. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit,. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. I rarely use energy weapons, except PPC and Gauss weapons. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. GO TO: C:SteamLibrarysteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdataweapon. The Locust-1V is a notable. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. For general use, ++dam SLas is the way to go. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. As most. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. (or recharged) with many individual military power packs, or ammunition. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. •. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Haven't tried anything with the AMS ammo. 1. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). BATTLETECH. . Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Open BattleTech_DataStreamingAssetsdatadebugSettings. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. Ichthyic. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Doombringer Nov 5, 2019 @ 8:31pm. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. ; Missile cooldown modifier: +15. 0 % . . For example if you fire an lrm 15 it spends 1 unit of ammo. So like why did this flamer nerf come out of the blue?I keep a 6 flamer firestarter or grasshopper in the bay later in the game specifically for lunar and martian biomes but that's about the only place I'll use a mech loaded with flamers. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. The one that comes with A Game of Armored Combat is a. Unique DLs-- Total DLs-- Total views-- Version. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. They are particularly useful when used in tandem with LRMs. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). Showing 1 - 15 of 38 comments. Please take note of the new rules in the sidebar. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. these vehicles are dirt cheap, common, and easily maintained. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. For obvious reasons. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. This should provide a defense against SRMs, one of a large tank's worst nightmares. BV: 404/58. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Some ammo does not have an in-game unit that you can buy. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. Weapon shop locations. Flamer RA.